Buenas amigos, esta vez a tocado actualizar Syntax Highlighter.
Como podréis ver he reparado el error que sucedía al poner scripts muy largos el avatar se desplazaba, tambien he traducido todos los textos de este Mod, y por ultimo he añadido la la opción de "Expandir" (Expand) y he fijado el tamaño de muestra, si queréis que de serie el cuadro sea mas grande es solo modificar un numero así que es algo realmente fácil de hacer, espero que os guste y os sea de gran utilidad.
Imágenes:


Ejemplo Practico:
Un saludo, Ceone
Como podréis ver he reparado el error que sucedía al poner scripts muy largos el avatar se desplazaba, tambien he traducido todos los textos de este Mod, y por ultimo he añadido la la opción de "Expandir" (Expand) y he fijado el tamaño de muestra, si queréis que de serie el cuadro sea mas grande es solo modificar un numero así que es algo realmente fácil de hacer, espero que os guste y os sea de gran utilidad.
Imágenes:


Ejemplo Practico:
---------------------------------------------------------------------------
--Function Resize_OnSize;
--This function is in place to reduce the amount of code that must go on
--each pages "On Size" event
---------------------------------------------------------------------------
function Resize_OnSize (PageWidth,PageHeight)
if bFirstRun then
setOriginalPageSize(PageWidth,PageHeight);
bFirstRun = false;
end
SetSize(PageWidth,PageHeight);
end
---------------------------------------------------------------------------
--Function Resize_OnPreLoad();
--This function is in place to reduce the amount of code that must go on
--each pages "On Preload" event
---------------------------------------------------------------------------
function Resize_OnPreLoad()
getOriginalPositions();
Size = Page.GetSize();
if not bFirstRun then
SetSize(Size.Width,Size.Height);
end
end
-- This is a global variable that is used to determine the first time that
-- This page has been Accessed
bFirstRun = true;
---------------------------------------------------------------------------
--Function setOriginalPageSize
--This function is used to set a global table with the original page
--size of your project
---------------------------------------------------------------------------
function setOriginalPageSize(WidthO,HeightO)
-- Store these values in a global table. This action is only
-- performed once.
tblOriginalSize = {Width=WidthO,Height=HeightO};
end
---------------------------------------------------------------------------
--Function RevertSize
--This function puts all objects back to their original position and size
--This makes the page look proper if the project is resized on a different
--page.
---------------------------------------------------------------------------
function Resize_OnClose ()
-- Stop the page from redrawing temporarily. If this was not in place
-- you would see a flash of the original objects before it is resized
-- when you jump pages.
Application.SetRedraw(false);
-- The loop will go through all of the entries in the global table tblOriginalPos
-- and set all of the objects back to their original state.
for i = 1, Table.Count(tblOriginalPos) do
-- Get the table that is stored in the global table on every itteration of
-- the loop
tblPos = tblOriginalPos[i];
-- The next if -> elseif block determines which type of object
-- is currently in the table tblPos
if tblPos.ObType == OBJECT_BUTTON then
-- If it is a Button then set it back to its original size
Button.SetSize(tblPos.ObName,tblPos.W,tblPos.H);
-- If it is a Button then set it back to its original Position
Button.SetPos(tblPos.ObName, tblPos.X, tblPos.Y);
elseif tblPos.ObType == OBJECT_LABEL then
Label.SetSize(tblPos.ObName,tblPos.W,tblPos.H);
Label.SetPos(tblPos.ObName, tblPos.X, tblPos.Y);
elseif tblPos.ObType == OBJECT_PARAGRAPH then
Paragraph.SetSize(tblPos.ObName,tblPos.W,tblPos.H);
Paragraph.SetPos(tblPos.ObName, tblPos.X, tblPos.Y);
elseif tblPos.ObType == OBJECT_IMAGE then
Image.SetSize(tblPos.ObName,tblPos.W,tblPos.H);
Image.SetPos(tblPos.ObName, tblPos.X, tblPos.Y);
elseif tblPos.ObType == OBJECT_FLASH then
Flash.SetSize(tblPos.ObName,tblPos.W,tblPos.H);
Flash.SetPos(tblPos.ObName, tblPos.X, tblPos.Y);
elseif tblPos.ObType == OBJECT_VIDEO then
Video.SetSize(tblPos.ObName,tblPos.W,tblPos.H);
Video.SetPos(tblPos.ObName, tblPos.X, tblPos.Y);
elseif tblPos.ObType == OBJECT_WEB then
Web.SetSize(tblPos.ObName,tblPos.W,tblPos.H);
Web.SetPos(tblPos.ObName, tblPos.X, tblPos.Y);
elseif tblPos.ObType == OBJECT_INPUT then
Input.SetSize(tblPos.ObName,tblPos.W,tblPos.H);
Input.SetPos(tblPos.ObName, tblPos.X, tblPos.Y);
elseif tblPos.ObType == OBJECT_HOTSPOT then
Hotspot.SetSize(tblPos.ObName,tblPos.W,tblPos.H);
Hotspot.SetPos(tblPos.ObName, tblPos.X, tblPos.Y);
elseif tblPos.ObType == OBJECT_LISTBOX then
ListBox.SetSize(tblPos.ObName,tblPos.W,tblPos.H);
ListBox.SetPos(tblPos.ObName, tblPos.X, tblPos.Y);
elseif tblPos.ObType == OBJECT_COMBOBOX then
ComboBox.SetSize(tblPos.ObName,tblPos.W,tblPos.H);
ComboBox.SetPos(tblPos.ObName, tblPos.X, tblPos.Y);
elseif tblPos.ObType == OBJECT_PROGRESS then
Progress.SetSize(tblPos.ObName,tblPos.W,tblPos.H);
Progress.SetPos(tblPos.ObName, tblPos.X, tblPos.Y);
elseif tblPos.ObType == OBJECT_TREE then
Tree.SetSize(tblPos.ObName,tblPos.W,tblPos.H);
Tree.SetPos(tblPos.ObName, tblPos.X, tblPos.Y);
elseif tblPos.ObType == OBJECT_PLUGIN then
end
end
end
---------------------------------------------------------------------------
--Function getOriginalPositions
--This function enumerates all objects on the current page. It then stores
--information about the objects in a global table to be used for a
--reference point to perform the position and size adjustments
--The following information is stored about each object:
-- Object Name
-- Object Type
-- Width
-- Height
-- Position X
-- Position Y
---------------------------------------------------------------------------
function getOriginalPositions ()
-- The master table that contains information about each object on the page
tblOriginalPos = {};
-- The table that will be stored in the above master table. Each objects
-- information will be stored in the below table
Pos = {};
-- Get all of the objects on a page
Objects = Page.EnumerateObjects();
-- Loop through each object on the page
for i = 1, Table.Count(Objects) do
-- Find out what TYPE of object it is.
Type = Page.GetObjectType(Objects[i]);
-- If it is a Button then
if Type == OBJECT_BUTTON then
-- Get the size
Size = Button.GetSize(Objects[i]);
-- Get the Position
Position = Button.GetPos(Objects[i]);
-- Set the table up to store this information
Pos = {W=Size.Width,H=Size.Height,X=Position.X,Y=Position.Y,ObName=Objects[i],ObType=OBJECT_BUTTON};
-- Store the 'Pos' table in the master table tblOriginalPos
tblOriginalPos[i] = Pos;
elseif Type == OBJECT_LABEL then
Size = Label.GetSize(Objects[i]);
Position = Label.GetPos(Objects[i]);
Pos = {W=Size.Width,H=Size.Height,X=Position.X,Y=Position.Y,ObName=Objects[i],ObType=OBJECT_LABEL};
tblOriginalPos[i] = Pos;
elseif Type == OBJECT_PARAGRAPH then
Size = Paragraph.GetSize(Objects[i]);
Position = Paragraph.GetPos(Objects[i]);
Pos = {W=Size.Width,H=Size.Height,X=Position.X,Y=Position.Y,ObName=Objects[i],ObType=OBJECT_PARAGRAPH};
tblOriginalPos[i] = Pos;
elseif Type == OBJECT_IMAGE then
Size = Image.GetSize(Objects[i]);
Position = Image.GetPos(Objects[i]);
Pos = {W=Size.Width,H=Size.Height,X=Position.X,Y=Position.Y,ObName=Objects[i],ObType=OBJECT_IMAGE};
tblOriginalPos[i] = Pos;
elseif Type == OBJECT_FLASH then
Size = Flash.GetSize(Objects[i]);
Position = Flash.GetPos(Objects[i]);
Pos = {W=Size.Width,H=Size.Height,X=Position.X,Y=Position.Y,ObName=Objects[i],ObType=OBJECT_FLASH};
tblOriginalPos[i] = Pos;
elseif Type == OBJECT_VIDEO then
Size = Video.GetSize(Objects[i]);
Position = Video.GetPos(Objects[i]);
Pos = {W=Size.Width,H=Size.Height,X=Position.X,Y=Position.Y,ObName=Objects[i],ObType=OBJECT_VIDEO};
tblOriginalPos[i] = Pos;
elseif Type == OBJECT_WEB then
Size = Web.GetSize(Objects[i]);
Position = Web.GetPos(Objects[i]);
Pos = {W=Size.Width,H=Size.Height,X=Position.X,Y=Position.Y,ObName=Objects[i],ObType=OBJECT_WEB};
tblOriginalPos[i] = Pos;
elseif Type == OBJECT_INPUT then
Size = Input.GetSize(Objects[i]);
Position = Input.GetPos(Objects[i]);
Pos = {W=Size.Width,H=Size.Height,X=Position.X,Y=Position.Y,ObName=Objects[i],ObType=OBJECT_INPUT};
tblOriginalPos[i] = Pos;
elseif Type == OBJECT_HOTSPOT then
Size = Hotspot.GetSize(Objects[i]);
Position = Hotspot.GetPos(Objects[i]);
Pos = {W=Size.Width,H=Size.Height,X=Position.X,Y=Position.Y,ObName=Objects[i],ObType=OBJECT_HOTSPOT};
tblOriginalPos[i] = Pos;
elseif Type == OBJECT_LISTBOX then
Size = ListBox.GetSize(Objects[i]);
Position = ListBox.GetPos(Objects[i]);
Pos = {W=Size.Width,H=Size.Height,X=Position.X,Y=Position.Y,ObName=Objects[i],ObType=OBJECT_LISTBOX};
tblOriginalPos[i] = Pos;
elseif Type == OBJECT_COMBOBOX then
Size = ComboBox.GetSize(Objects[i]);
Position = ComboBox.GetPos(Objects[i]);
Pos = {W=Size.Width,H=Size.Height,X=Position.X,Y=Position.Y,ObName=Objects[i],ObType=OBJECT_COMBOBOX};
tblOriginalPos[i] = Pos;
elseif Type == OBJECT_PROGRESS then
Size = Progress.GetSize(Objects[i]);
Position = Progress.GetPos(Objects[i]);
Pos = {W=Size.Width,H=Size.Height,X=Position.X,Y=Position.Y,ObName=Objects[i],ObType=OBJECT_PROGRESS};
tblOriginalPos[i] = Pos;
elseif Type == OBJECT_TREE then
Size = Tree.GetSize(Objects[i]);
Position = Tree.GetPos(Objects[i]);
Pos = {W=Size.Width,H=Size.Height,X=Position.X,Y=Position.Y,ObName=Objects[i],ObType=OBJECT_TREE};
tblOriginalPos[i] = Pos;
elseif Type == OBJECT_PLUGIN then
end
end
end
---------------------------------------------------------------------------
--Function SetSize
--This function is where the calculations for resizing and repositioning
--takes place. It accepts a page Width and Height as parameters. It then
--finds the ration between the original paage size and the current page size.
--Every object on the page is then repositioned and resized by the ration
--of the difference in size.
---------------------------------------------------------------------------
function SetSize (Width,Height)
-- Get the original size of the page/project
OriginalWidth = tblOriginalSize.Width;
OriginalHeight = tblOriginalSize.Height;
-- Calculate the difference between the original page size and the current
RatioW = Width / OriginalWidth;
RatioH = Height / OriginalHeight;
-- Turn off the redraw
Application.SetRedraw(false);
-- Now loop through the table that stores information about each object
--and reposition and resize them according to the above ratio
for i=1, Table.Count(tblOriginalPos) do
-- Each item in tblOriginalPos is a table that holds specific informtion about
-- that object
tblProps = tblOriginalPos[i];
-- If the item is a Button
if tblProps.ObType == OBJECT_BUTTON then
-- Set the position of the object
Button.SetPos(tblProps.ObName,tblProps.X * RatioW, tblProps.Y * RatioH);
-- Set the size of the object
Button.SetSize(tblProps.ObName,tblProps.W * RatioW,tblProps.H * RatioH);
elseif tblProps.ObType == OBJECT_LABEL then
Label.SetPos(tblProps.ObName,tblProps.X * RatioW, tblProps.Y * RatioH);
Label.SetSize(tblProps.ObName,tblProps.W * RatioW,tblProps.H * RatioH);
elseif tblProps.ObType == OBJECT_PARAGRAPH then
Paragraph.SetPos(tblProps.ObName,tblProps.X * RatioW, tblProps.Y * RatioH);
Paragraph.SetSize(tblProps.ObName,tblProps.W * RatioW,tblProps.H * RatioH);
elseif tblProps.ObType == OBJECT_IMAGE then
Image.SetPos(tblProps.ObName, tblProps.X * RatioW, tblProps.Y * RatioH);
Image.SetSize(tblProps.ObName, tblProps.W * RatioW, tblProps.H * RatioH);
elseif tblProps.ObType == OBJECT_FLASH then
Flash.SetPos(tblProps.ObName,tblProps.X * RatioW, tblProps.Y * RatioH);
Flash.SetSize(tblProps.ObName,tblProps.W * RatioW,tblProps.H * RatioH);
elseif tblProps.ObType == OBJECT_VIDEO then
Video.SetPos(tblProps.ObName,tblProps.X * RatioW, tblProps.Y * RatioH);
Video.SetSize(tblProps.ObName,tblProps.W * RatioW,tblProps.H * RatioH);
elseif tblProps.ObType == OBJECT_WEB then
Web.SetPos(tblProps.ObName,tblProps.X * RatioW, tblProps.Y * RatioH);
Web.SetSize(tblProps.ObName,tblProps.W * RatioW,tblProps.H * RatioH);
elseif tblProps.ObType == OBJECT_INPUT then
Input.SetPos(tblProps.ObName,tblProps.X * RatioW, tblProps.Y * RatioH);
Input.SetSize(tblProps.ObName,tblProps.W * RatioW,tblProps.H * RatioH);
elseif tblProps.ObType == OBJECT_HOTSPOT then
Hotspot.SetPos(tblProps.ObName, tblProps.X * RatioW, tblProps.Y * RatioH);
Hotspot.SetSize(tblProps.ObName,tblProps.W * RatioW,tblProps.H * RatioH);
elseif tblProps.ObType == OBJECT_LISTBOX then
ListBox.SetPos(tblProps.ObName,tblProps.X * RatioW, tblProps.Y * RatioH);
ListBox.SetSize(tblProps.ObName,tblProps.W * RatioW,tblProps.H * RatioH);
elseif tblProps.ObType == OBJECT_COMBOBOX then
ComboBox.SetPos(tblProps.ObName,tblProps.X * RatioW, tblProps.Y * RatioH);
ComboBox.SetSize(tblProps.ObName,tblProps.W * RatioW,tblProps.H * RatioH);
elseif tblProps.ObType == OBJECT_PROGRESS then
Progress.SetPos(tblProps.ObName,tblProps.X * RatioW, tblProps.Y * RatioH);
Progress.SetSize(tblProps.ObName,tblProps.W * RatioW,tblProps.H * RatioH);
elseif tblProps.ObType == OBJECT_TREE then
Tree.SetPos(tblProps.ObName,tblProps.X * RatioW, tblProps.Y * RatioH);
Tree.SetSize(tblProps.ObName,tblProps.W * RatioW,tblProps.H * RatioH);
end
end
-- Allow the page to redraw once all objects have been adjusted
Application.SetRedraw(true);
end
